The Interface (part one)

“Hi folks. I’m Alan Watt and we’re cutting through this matrix. It’s very important we cut through now because we’re going into it big time and I have a feeling that once into it most people will be just like characters in the ‘Matrix’ movie, they will think that’s real life. They won’t know the difference. The transition won’t be that gradual, gradually enough but they’ll actually go into it and they’re aiming at the young I say. Always at the young and in many of the writings put out by Aldous Huxley and others they talked about creating a world and this wasn’t Huxley’s idea. He just worked for the establishment that planned this future. He said most people are unhappy, therefore we’ll make them happy. We’ll give them a type of big brother type society where everything is taken care of for them and we’ll use drugs and so on and various scientific methods to control the people and keep them happy.

Keep them ordered because the greatest thing they fear at the bottom happens to be independent thinkers. They’re not worried about weaponry because they have such high-tech weaponry at the top and chemical weaponry and various types of weaponry. Keep them ordered because the greatest thing they fear at the bottom happens to be independent thinkers. They’re not worried about weaponry because they have such high-tech weaponry at the top and chemical weaponry and various types of weaponry. They don’t worry about weapons at the bottom. Everything we have is obsolete but they really care about thoughts. They can spread like wildfire. That’s important so they want to extinguish those with that fire inside of them and bring everybody into a matrix type society with the use of drugs and psychological techniques and advanced sciences; and here is where the games are going, and this is from ‘The Sunday Times’ to do with the virtual reality games.

Now remember as I say everything that’s given to the public went through the military establishments first. Anything that can be used to change or alter society in any way at all in culture is tried, tested and approved and when we get it it’s almost obsolete. They’re onto the next phase.

‘The Sunday Times’, November 25th, 2007 and it’s in their news tech and web news gadgets and gaming section. This is by Alex Pell and Christopher Goodwin. It says: ‘Think carefully before you answer: is a device that is capable of reading people’s minds fact or fantasy? We knew you’d say that. But scientists at an American laboratory have been brainstorming the same question for more than five years and have come up with a mind- blowing different answer. They call it Epoc, but when it is launched early next year in Britain and the US it will probably be known simply as the “mind reading helmet’, capable, supposedly, of knowing what users are thinking. The device is being hailed as a revolutionary breakthrough in the way that humans will be able to interact with computers.’

This is the interfacing. They’re getting everyone trained to go into the interface, but the young will adapt to it very quickly and then the next bunch will go even further.

‘Its implications are massive, opening the possibility that one day people will be able to control everything from light switches to the cursor on their computer screen simply by thinking about it.’

Yes, but they don’t tell you, you won’t be programming it. Someone will be programming you.

‘However, for now, the technology will be used as the ultimate gimmick: to play computer games simply by thinking your screen character into action. Emotiv system…’

Now ‘Emotiv’ refers to emotion and there’s more to this and I’ll go into it later.

‘…the San Francisco company that has developed the technology, says Project Epoc could mean the end of joysticks and keyboard bashing. Instead games players will be able to’ visualize a move in their head and that move will be replicated on the screen in front of them. So, for example, Harry Potter could be ordered to cast exotic spells, or a jedi might exert ‘the force’ to fling his enemies around — all through the willpower of the gamer, with no buttons pressed.’

They go on and on to tell you more about how this actually works. It says: ‘The fact that such an advanced system has been developed for something as apparently frivolous as computer games should come as no surprise. The industry is one of the most innovative and competitive, with each company attempting to move a step ahead of its rivals…’

That’s nonsense. They all got the same technology at the same time from the top. It’s given to them.

‘_..through cutting edge technology (witness the success of the Nintendo Wii, with its wireless controller that reproduces physical movement on the screen and has resulted in a huge sales surge). The industry is also one of the biggest: sales of computer games and hand-held consoles have exploded over the past five years with some analysts predicting it could soon be ‘bigger than Hollywood’ in terms of turnover.’

Then they go on and on about the costs and the factors and so on. It says:

‘…So how does the helmet work? In simple terms it relies on the fact that every time a human thinks about something, electrical impulses are triggered in the brain. This has been known for years in the medical world and is the basis of an electroencephalogram (EEG) — the technique that measures the electrical activity of the brain by recording from electrodes placed on the scalp.’

[Alan Watt, Cutting through the Matrix, 2007]

https://archive.org/stream/alan-watt-cttm-transcripts-51-75/Alan_Watt_CTTM_Transcripts_26-50_djvu.txt










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