Video games are the result of meetings in the U.S. on how they could keep prolonged warfare going with generations of youngsters

“Hi folks. I’m Alan Watt and this is Cutting Through the Matrix on November 23rd, 2007. I always mention my website at the beginning for newcomers. You should go into it and download as much of the material as you want. It’s free and that’s what counts these days, isn’t it? Everything is free, so they say. Look into alanwattsentientsentinel.eu for transcripts, which you can download and print up and hand around to your friends in the various tongues of Europe. As you go through this November it’s pretty cold up here in Canada, at least the part I’m in, and I’ve had a busy day with splitting wood and so on and I’m pretty short I’m short. I’ll have to get more in before it snows even harder.

To kickoff tonight, I was always sit down and I think for a minute then I decide what I’m going to talk about. Tonight I was thinking about something I’d mentioned earlier this week and that is how video games affect people. It affects the children because that’s who it’s designed to affect primarily, at least initially, to wean them on it and make them grow up with this ability to just kill that target on command. That’s what it’s all about. It’s designed. These were designed these programs by the military-industrial complex and they came out really as far back as the 1950’s and ’60’s and definitely stepped up in the ’70’s. Before they gave the internet to the public they had meetings in the main war departments in various European countries but mainly in the United States and Pentagon to do with how they could keep prolonged warfare going with generations of youngsters who are growing up, who are perhaps dis-inhibited towards going to war; and they saw that with the problems with Vietnam.

Some of the present players that also belong to the New American Century organization are now in power. The same players back then were involved with think tanks and ways to encourage youngsters to get back into a war type mode, to breed up generations who would be gun ho for war and who would be desensitized enough and kept immature enough basically they wouldn’t see those enemies as targets, and they also wouldn’t think of themselves as being killed. Now if every young person that went into the military with a guarantee they were going to be killed — I guarantee you you’d have nobody in the military except someone with an extreme death wish. Therefore they came up with video games as a way for desensitizing the public, because they foresaw this war against movements, big movements that were forming, the first scattered movements independent from each other to do with rights and civil rights and human rights and so on. They saw this ongoing war against these groups and if they got their own way eventually they’d take down this kind of system and bring in a different system, and they slapped everyone with the label of communist, because in reality we’ve been run by an oligarchy for a long, long, long time. An oligarchy as Carroll Quigley said in his books ‘Tragedy & Hope’ and ‘The Anglo-American Establishment’ who have been in control of us for a long time. I’ll be back with more about this after the following messages.”

[Alan Watt, Cutting through the Matrix, 2007]

https://archive.org/stream/alan-watt-cttm-transcripts-51-75/Alan_Watt_CTTM_Transcripts_26-50_djvu.txt

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