How all Commonwealth countries have put money into video games to get the children hooked on a fantasy & be brought up with a military & a killer mentality

“Hi folks. Alan Watt back with Cutting Through the Matrix, and just to confirm what I’ve been talking about for a long time in that the culture you live in is basically promoted and indoctrinated to you. There’s nothing in it that doesn’t have a purpose that serves the elite. Nothing at all. There’s nothing in it whatsoever for you. You’re taught to think there is. You’re taught to think you just compete with everyone else and you get to the top, and nothing is further from the truth. Even your hobbies and the things that are promoted to you and your children who are indoctrinated from kindergarten onwards and you even buy them games that they demand from you, because the advertising industry ensures through their cartoons and all the rest of it these video games are shown and they’ll demand it from you.

Everything is highly manipulated. In Australia I think it’s already the 22nd. They’re ahead of us because that shows you the world is really a cube. Just like a big ice cube, and I’m joking about that, joking. In reality, in Australia the marsupials were created because if they didn’t have pouches their little babies would afloat off into space because the lack of gravity, and that’s also why the guys drink so much beer so quickly, because if they didn’t drink it up right away they’d just float up into the sky. At least that’s what they tell me down under.

Getting back to this particular newspaper: It’s from a Sidney newspaper by Fran Malloy, who’s written this up for this Sidney Morning Herald, 22nd it will be because as I say they’re ahead of us and it said here:

‘Various commentators have accused Generation Y, those born after 1981, of being disrespectful, constantly distracted, unable to live without a mobile phone, contemptuous of authority, cynical and precocious. A more unlikely batch of soldiers just couldn’t be imagined. But this much-maligned generation is precisely the target that the US and Australian defence forces are homing in on in their efforts to keep the “war on terror” well manned. And their key recruitment strategy? The humble video game.

Now this goes for Britain and all the Commonwealth countries, Canada and the U.S. as well. In fact they just had a tank, a military tank a couple of days ago come up Yonge Street in Toronto with some cup that some team had won, so once again they’re using it as an advertising promo for recruits, so a tank going up Yonge Street certainly dispels Canada’s old image of a peace-loving country.

I’ll continue with this newspaper article. It says here:

‘Their key recruitment strategy? The humble video game. More than 3800 US soldiers have been killed in action since the war in Iraq began more than five years ago. And as the conflict drags on with no end in sight, the US military is running desperately short of the 80,000 new recruits it needs each year. As the horrific reality of the bloody conflict deters potential recruits back home, it seems that the US Army is pinning its hopes on a video game to solve one of George Bush’s biggest headaches. America’s Army (www.americasarmy.com) is a key component of a drive by US forces to sell military careers to an increasingly cynical young demographic who ignore billboards and TV advertisements and who, by being plugged into the
internet, fly firmly under the radar of traditional marketing. Military recruitment has huge support from the US Government.’

Alan: And ain’t that a fact? ‘…Controversial legislation passed in 2001 compels high schools to release contact numbers of graduating students to recruiters.’ Your personality profile will be in there too so they’ll know exactly how to hit on you to get you in.

‘…But with an estimated 73 per cent of US teenagers surfing the web at least weekly, nowhere is youth more readily accessible than in the gaming space. And with more than 8.6 million users registering to play since 2002, America’s Army is successfully hitting its mark. The game is a realistic and immersive tactical first-person shooter, a free download with online multiplayer capabilities and extensive input from some of the world’s top game developers. Reviewers have raved about the high production values, with sound effects and visual detail among the best in its genre. The game requires a relatively significant commitment of time. Experienced gamers estimate that it takes at least two hours to go through the training modules before you can log on to play the game. The realism of the game is no surprise given its source.’

Then it goes on to list a lot of the other ones who participated in creating this game and it’s all the biggies. It goes on to tell you that the U.S. military is putting lots and lots of money into this and so is the American government, so, of course, will be the British, Australian and every other Commonwealth country. They’re putting money into video games to get the children hooked on a fantasy. A fantasy and also to train them to just kill the enemy target when they go over abroad and no doubt in this game they’ll be using the clothing of the target that they’ll eventually be set against. That’s the kind of world we’re living in now and you think you’re all free. You think that your children are free, and here you are being indoctrinated and allowing your children not to just be indoctrinated but to be basically brought up with a military mentality and a killer mentality, and you think that’s okay.”

[Alan Watt, Cutting through the Matrix, 2007]

https://archive.org/stream/alan-watt-cttm-transcripts-51-75/Alan_Watt_CTTM_Transcripts_26-50_djvu.txt


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